Prototyping and level design


Week 2 of prototyping, and we managed to get quite a bit done!

For the programming we got the main mechanics down:
- The main character can shoot and apply damage to the enemies
- The enemies will follow the players and attack them, which then gives damage 
- If the player dies, he will respawn
- The players can carry items and drop them off at the crash site

We also tried to figure out some carrying mechanics in Unreal, but unfortunately it took a lot of time and we realised that working in Unreal wasn't efficient for us. We opted to work with Unity in stead, and will use that as our main engine during this project.

The enemies take damage

As for the art:
- Our art style guide is finished, and we have a clear idea of what the game is going to look like. 
- A simple blockout is made for the level, which will be used in the prototype version of the game. It exists out of a bunch of cubes, but it does the job!
- Simple blockouts for the main character and enemies are also modelled, and ready to be put into the prototype. They will be T-posing through the level which looks a little awkward, but it's better than having a cube as a character! 

- A sketch is made of what the level will look like. We'll start adding some of the details this week in there, to get a better grasp of the final result. We'll be adding the vegetation, grass patches, enemy spawn points and the sketch for the crash site!

The game is going to be quite colorful! To go for the alien-vibe we want to achieve, the level will have red and orange grass patches and a vibrant turquoise river streaming through the middle of the playfield. The trees are going to be big and almost jungle-like.


Files

Crashed_PrototypeBuild.7z 15 MB
Mar 05, 2020

Get Crashed

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